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Given that you're paying just £10 more for the MSI-customised version of the card, that's pretty good value. Acoustically, it's a massive leap over the reference card - it's very quiet indeed, and clearly more adept at handling the high temperatures that GPUs run at. It also ships with a mild overclock, taking us up to 1085MHz core, 1150MHz boost - thus taking performance even closer to the GTX 670 ideal. As you can see from the product gallery below, the difference is night and day - the MSI product features a massive heatsink cooled by two large fans, and we're promised "military grade" component quality too. In reviewing the GTX 760, we actually find ourselves with two review subjects: we have the standard reference card from Nvidia while MSI offered up its Twin Frozr IV "N760TF 2GD5/OC" model. Can raw clock-speeds and the wider bus overcome the 16 per cent drop in core count? It's an interesting configuration for Nvidia's new mid-tier contender and perhaps something of a gamble. The new second-gen "Kepler" GTX 760 has fewer CUDA cores than last year's GTX 660 Ti and GTX 670, but features faster clock-speeds and retains the faster card's all-important 256-bit memory bus. Bearing in mind the price difference between the two cards, the idea of getting something approaching GTX 670-level performance in the £200/$250 price-bracket is mouthwatering. In essence then, Nvidia has traded cores for more speed and extra bandwidth, opening up the opportunity for more satisfying performance at display formats like 2560x1440.īut it's the comparison with the more powerful GTX 670 that is perhaps more intriguing - the new card may only have 85 per cent of the CUDA cores, but base clocks are around seven per cent faster, and GPU Boost 2.0 technology could well help even the odds. Additionally, the amount of ROPs rises from 24 to 32 - very useful for operating at higher resolutions. Base clock rises to 980MHz compared to the 660 Ti's 915MHz, while the auto-overclocking boost clock reaches 1033MHz (up from 980MHz).
Nvidia geforce 930m vs gtx 760 full#
The key difference is bandwidth: the constricted 192-bit memory bus of the Ti is given the boot in exchange for a full 256-bit interface, upping peak bandwidth from 144.2GB/s to 192.2GB/s. the 1344 found in the Ti (and indeed the GTX 670). Looking at the specs, the new card actually has fewer CUDA core units - 1152 vs. Nvidia says that the GTX 760 is designed to replace the outgoing GTX 660 Ti, in itself a highly regarded piece of kit. Could we have found a new enthusiasts' favourite?
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Priced at £210/$250 (though expect the odd partner card at the £200 level), it offers most of the performance of the more expensive GTX 670, and in the process puts the £240/$300 Radeon HD 7950 in a very difficult position. The GTX 760, the latest addition to the product line-up, looks like a much more tempting proposition. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.In our review of the GeForce GTX 770 we noted that Nvidia's second-generation "Kepler" graphics cards were all about boosting performance while increasing value - a noble sentiment for sure, but with a sticker price in the £300 region, that's still a hell of a lot of money to shell out for just one component of a gaming PC. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. It is measured in millions of texels in a second. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. It especially helps with anti-aliasing, HDR and higher screen resolutions. The higher the card's memory bandwidth, the better the card will be in general. In the case of DDR type RAM, it must be multiplied by 2 again. The number is calculated by multiplying the interface width by its memory clock speed. Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second.
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